

Lichdom: Battlemage is built around the most satisfying spellcasting this side of Kingdoms of Amalur, and it’s this one system that drives the adventure from beginning to end. Let’s return, however, to those initial hours. Elemental powers aren’t the only ones you command in this magic-driven action game, but they are the two that define the initial hours of Lichdom’s overlong campaign, which hobbles to a close long after it milks the joy out of its excellent but single-minded combat.

A chorus chants from within, urging you to chill your personal demons with the ray of frost you blast from your fingertips, and to burn them with showers of brimstone. The song you hear calling from the center of Lichdom: Battlemage is one of ice and fire.
